![]() ![]() ![]() Solar Ash’s vivid colour palette is evocative of developer Heart Machine’s last game, Hyper Light Drifter, but transposed to a 3D open-world, in which momentum is the overriding design principle. Rei contemplates the Ultravoid before leaping in. ![]() Solar Ash has some big ideas, and while it’s not all smooth skating thanks to minor control quirks and a couple of design elements that don’t quite reach their full potential, it’s definitely a journey worth taking. Above me, a monstrous-looking creature known as a Remnant patrols the sky, and it’s so large I’ll literally skate along its back when I confront and kill it part of a desperate bid to save my home planet from becoming the latest victim of The Ultravoid’s insatiable appetite. This is all that’s left of a host of forgotten worlds, sucked inexorably into the gravitational pull of a massive black hole. I glide serenely through the undulating turquoise sea, enjoying the silky sensation of movement as I cut a path through this landscape of… what? Clouds?! The Ultravoid is an utterly surreal place - beautiful, colourful, yet also broken, desolate.
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